
This makes the game unpleasant in pretty much all SLI systems. And while NVIDIA has introduced an SLI profile for Rise of the Tomb Raider, the SLI scaling is all over the place. Rise of the Tomb Raider officially releases tomorrow and since NVIDIA has released its Game-Ready drivers for it, it’s time now to see how the game performs on the PC platform.Īs always, we used an Intel i7 4930K (turbo boosted at 4.0Ghz) with 8GB RAM, NVIDIA’s GTX690, Windows 8.1 64-bit and the latest WHQL version of the GeForce drivers. Originally released for Xbox One, this game found its way to the PC after a few months. Rise of the Tomb Raider looks amazing on PC.Rise of the Tomb Raider is a highly anticipated game that a lot of PC gamers were looking forward to. Yes, Tomb Raider is now a GameWorks title and in spite of featuring Pure Hair which has its roots deeply embedded in AMD's TressFX, we can assume Nvidia has made every effort to optimize this and other visual features for its own hardware. Nvidia had a hand in the game's adaption to PC, too, though that might not be the best way to word it. Rise of the Tomb Raider is arguably the best looking game to hit the PC yet, and without question the cut-scenes are the best I have seen. With such a solid base to work with, Nixxes has been able to deliver a number of PC exclusive options that help to make an already beautiful game look truly spectacular. Powered by an updated version of Crystal Dynamics' in-house Foundation Engine, it boasts several next-gen visual features such as image-based lighting, physically-based materials system, deformable snow, enhanced hair simulation, tessellated terrain, and more. It has to be said the game already looked surprisingly good on the Xbox One. With those credentials, in addition to participation from Nvidia, Rise of the Tomb Raider fell into capable hands. Rise of the Tomb Raider has been widely praised for its gameplay and visuals and now that the PC version is out, we are taking it for a spin.ĭeveloped by Crystal Dynamics and published by Square Enix, the second installment in the Tomb Raider series reboot has been ported to PC by Dutch studio Nixxes, the same folks that ported Square Enix's Deus Ex: Human Revolution, Sleeping Dogs, and 2013's Tomb Raider. So far it's proven to be a winning decision.

Microsoft was out looking for a new flagship game for its console, a game that could be as significant as PlayStation's Uncharted.

Rise of the Tomb Raider was released as an Xbox exclusive last November, a decision that took some serious flak from gamers ever since it was announced.
